Destiny 2 Witch Queen compares to Destiny 1

She+hears+all.+Savathun+is+the+hive+god+of+lies+and+cunning.+She+is+the+main+antagonist+of+the+Witch+Queen+campaign.+

Eli Peteuil

She hears all. Savathun is the hive god of lies and cunning. She is the main antagonist of the Witch Queen campaign.

Eli Peteuil, Reporter

The Witch Queen DLC (downloadable content) is the first major expansion in Destiny two since the Beyond Light expansion. The Witch Queen brings a lot of content to Destiny two and there is a lot more to look forward to. This entire review will be from the viewpoint of the legendary version of the campaign, not the classic version. 

The Beginning

The season’s campaign starts off with Mars returning to the solar system. Savathun is weakened from her encounter with Mara Sov, and her throne world is floating over the surface of Mars. The Cabal have also arrived and are assembling a large cannon to shoot down the throne world. I understand it’s the introduction to the season, but the Cabal section drags out for so long: It’s not that this part is necessarily bad, but the player is assembling a cannon to launch themselves up to the throne world. Keep in mind the guardian arrived on a ship that can fly, why not just fly to the throne world and not mow down a ton of cabal soldiers? Once the player gets to the throne world, the campaign picks up. This is the point where the player is first introduced to Savathun’s brude of the hive. This is where we see Savathun for the first time and when we see the first light bearing hive. This part was absolutely amazing from watching Savathun fly into a portal to seeing the hive ghost revive the hive guardian. We are also introduced to this mysterious character that helps players out. We later found out this is the best character ever in any video game, also known as Fynch. His snarky remarks and helpful tips help to give the campaign more depth and character. I would give the introduction an eight out of ten.

The Middle

The next couple of missions kind of phase together with a few stand out moments. The entire Scorn mission, where you have to get Sagira’s shell back, can delete itself from the game. I’m kidding, of course. It wasn’t actually that bad story wise, but the Scorn are the absolute worst to fight, especially on legendary difficulty! After we get the ghost shell, we hear Savathun’s voice saying “I see a being with a thousand names… it whispers one, The Witness.” We go to the Altar of Memory, where we learn some of Savathuns memories. The player visits this area a lot, and I always looked forward to the next memory we get to see. After this, the player goes to the darkness pyramid on Europa and who else but the Cabal would be here. I played through the campaign three times and this mission honestly took me the longest the first and second run through. We are here to commune with the darkness to gain more power and of course the Cabal are trying to destroy something, like always. I truly did not like this section. Three play-throughs later, and I still don’t understand why we were there; I just blanked out on the dialogue for this section. It felt kind of dull and boring to me. After suffering through another Cabal mission, Fynch informs us of an old temple dedicated to Savathun before she consumed the worm to become a hive god. The player encounters Scorn again, but it’s honestly not that bad; the lore in this section is great. The boss is challenging and fun (my friend and I found a cheese to make this boss fight super easy). After the player beats the boss, they get the worm familiar from the statue of Savathona (Savathun before consuming the worm and becoming Savathun). Once the player grabs the worm, hive magic is used to summon a projection of an Ahamkara. This made the section so cool at first, but the fight with the Ahamkara is a little longer than it should be. After you beat her you have two minutes to race to the end and finish the mission. After all of that, the player takes the worm back to the Altar of Memory where Savathun regains her memory completely. The entire middle part of the campaign is pretty good overall. While it does have some dull moments, it is very memorable and enjoyable; especially with friends. I would give the middle section a seven and a half out of ten.

The End

The final mission is beautiful. The setting and design of this final fight is absolutely amazing, and I truly recommend that the player takes a second to take in the surroundings. The player finally gets to fight the real Savathun, not just a projection, and she is a beast. She hits like a truck, and is constantly moving around making the player also have to move. This makes doing damage extremely difficult and challenging. Once the player does enough damage, it’s over! Ha, just kidding. It’s Savathun, she won’t go down that easily. A bridge is constructed to an island, but not any island. It’s where The Witness met Savathun and tricked her to take her sisters and go down to the deep. This is incredibly symbolic, and it’s awesome that this is where she makes her final stand. Her final fight is difficult, and takes some time but it’s very fun, and is a very different twist on how the player would normally play Destiny two Once you beat her, it’s over! Of course that’s not true, it’s Savathun. Savathun may be dead but her ghost escaped; so we will likely see her again in a later season. After everything, a cutscene plays and we see The Witness and his fleet of darkness pyramids, and we learn he is coming, and the guardians need to be ready. I give the final part a ten out of ten, the story, setting and fighting are absolutely stellar in this mission, and I’m all here for it. 

Final Thoughts

Overall, I would give the Witch Queen campaign a nine out of ten. This campaign is great, and some players are comparing it to Destiny one’s The Taken King (which is regarded to be the best expansion in Destiny history). Any Destiny player who is on the fence about getting the Witch Queen expansion should really get it; I don’t think anyone will regret it.